• Tragic Marvel Love 01 – Cyclops and Phoenix – update 01
  • Posted on March 15, 2015
  • When I read X-Men it still feels weird to see Emma Frost with together with Scott Summers. I miss Jean Grey.

    My idea was to make a powerful scene with Cyclops and Phoenix and the idea came from poses on a old drawing I found on my computer.

    Tools: DAZ Studio, Manga Studio, Wacom Intuos 4L tablet.

    Updated and now with Line Art version.

  • Tragic Marvel Love 01 – Cyclops and Phoenix
  • Posted on March 13, 2015
  • When I read X-Men it still feels weird to see Emma Frost together with Scott Summers. I miss Jean Grey.

    My idea was to make a powerful scene with Cyclops and Phoenix and the idea came from poses on a old drawing I found on my computer.

    Tools: DAZ Studio, Manga Studio, Wacom Intuos 4L tablet.

    Minor updates might come later, mostly finished Art.

  • Berry The Pirate Girl – Ready to fight again
  • Posted on February 25, 2013
  • A Berry The Pirate Girl drawing that I don’t think I have posted her here before. It’s not a new drawing and not done yet, but I like it as it is.

    Made in ArtRage and so on with pose and base from Daz Studio.

  • Angeilynn, Shift of Darkness and a Berry The Warrior update
  • Posted on November 03, 2012
  • This is a real update to the site with two totally new drawings for this site and a update to a old drawing.

    Angeilynn

    Angeilynn – The messenger of bad times.

    There are no Angels and if there where they would not have wings
    Only the messenger has wings and pray that she does not reach you (run and hide)
    If she does your doom is the kindest news she will give you
    And you will love her either way

    Shift of Darkness

    The great Sorceress with her magic Orb.

    Berry The Warrior

    I updated this one with better anatomy and more detail. The lines should be a bit more clean to.

    All of the drawings are made In ArtRage Studio. The pose and the base of the body in Angeilynn is made in DAZ Studio.

  • Batman and Robin in color
  • Posted on October 07, 2012
  • It took a while to get this far. I Don’t really know if I think the images are really done, but I think they are ready enough to be done.

    I did not get the poses right when I drew so I took DAZ Studio to help and let the 3D figures pose in a similar way as I drew before which led to the result being more real with more accurate anatomy. The images are drawn in ArtRage Studio with a Wacom Intuos 4L tablet.

    Fan Art all the way, classical Batman and Robin designs with minor tweak from me.

  • Creating a scene in DAZ Studio for a Fantasy drawing 02
  • Posted on September 16, 2012
  • Part one of this project is here.

    This is the second part in the creation of my Fantasy Scene in DAZ Studio. When a fight is going on there is often going to be people around watching. Especially when the under dog, or the supposed underdog, the girl in this case is winning the fight. I have added a simple house front that is a stand in for a Ale House. I built it in SketchUp.

    When one is adding people to a scene, even if they are just background people, you have to think about what kind of people would be where the scene takes place. In this case I think loners, poor people, thieves, cut throats, outcast, warriors and the people who works there would fit in. Maybe one of them is just itching to be a part of the fight?

    This project is evolving and changing somewhat as I go. I still have some problems drawing more then two characters in a image, but now when I’m building the scene in 3D before I draw it, why not take all the advantage it gives?

    I’m going to take it real slow with this project so I don’t have to go back and fix a lot of mistakes. I might produce a few draw overs of the scene so I can see where I’m going.

    Part one of this project is here.

  • Creating a scene in DAZ Studio for a Fantasy drawing 01
  • Posted on September 13, 2012
  • I’m about to do a Fantasy drawing I have had in my head for a while that is based on a fast sketch I made a good while ago. To set this project up in a good way so everything gets into place I’m using Daz Studio 4.5 Pro to create the basic parts of the scene.

    Next I’m thinking about drawing a simple 2D background and setting it up on a 3D box to build a house in SketchUp and then add it into the scene in Daz Studio. When I have all the basic parts in the 3D scene I want to have, I will then render it again into a image and trace it with basic shapes (circles and so on) and then the real drawing begins. Tracing the details of the DAZ Studio bodies often leads to a anatomical mess and makes it harder to add to it in the drawing process. At least, that what I think. 🙂 With shapes I can draw the characters as I want them and use the shapes as guides so I know where everything is suppose to be.

    What is going on in the drawing?

    I think the girl is a master swordsman and the man is a brute that thinks he had a easy way with attacking her and doing whatever he wants. To bad for him. The story will probably evolve and change.

    Here is the drawing that got me the idea for this project:

    More updates hopefully soon!

    Part two of this project is here.

  • Captain America in 3D WIP01
  • Posted on April 09, 2012
  • This is Daz Studio renders of the project I’m working on. Lots of tweaks to get the body and face right are still needed and I’m thinking of actually sculpting/building his mask on his face instead of just painting it on. Anyhow, when he is finished I want Captain America to have a Comic Book look with the colors and everything. The goal a classic look on the character.

    I’m happy about most things in this front view, but the head is not one of them and the boots needs some tweaking.

    The fingers does not look good in this view and I’m going to tweak the legs. The boots also look wrong.

    Butt and hands needs some work in this view. Anything else?

    The face looks to round yet, but it ain’t as easy to see in Blender for me as in Daz Studio, but I will probably work it out. The hands are from the previous post.

  • Modeling a Girl Body 02
  • Posted on March 18, 2012
  • This is a update to the Girl model I made in the last post. Now she has a new head, new better hands and I have created toes on the feet. I have exported the model from Blender to Daz Studio and there I rendered the images under here. I even tried my hands on rigging the body, but the movements of the body was wrong and it deformed the body. But I will try my hands on rigging it again.

    Now to adding details to the ears, adding eye globes and fixing details on the body and anatomy.