• Planning a drawing or scene with a Stick Figure 01
  • Posted on June 16, 2014
  • I’m drawing as I write this blog post. Kind of fun. First my thoughts before we begin.

    I have problems drawing in perspective, drawing scenes/environments/space/setting or whatever you want to call it. But it feels like I should be better at doing it because my skill and understanding in other areas are much greater.

    I have been listening to Writing Excuses (Mary Robinette Kowal, Brandon Sanderson, Howard Tayler and Dan Wells) which is a great Podcast for people who want to write Fiction and they are talking about two writing metods: Discovery Writing or Outlining and blending of both. One could say just writing or planning the story.

    I think this is also a large part of drawing and only putting my pen to the tablet does not seem to work when I do more then a human figure. I think I need to know more about the setting, planning where things are, how they look and how humans interact with the setting/scene.

    So I’m taking it back to basic, 2D drawing with Stick Figures and later on Figure Drawing. With Layers, Transform Tools and Perspective Rules of Manga Studio and ArtRage I can put things into perspective so to say.

    Now to the drawing. My theme (web site layout) or something is not letting me use the width of the drawing I want to show (it will be fixed later, with or without my new theme when it’s done), but you can still enlarge the images by clicking on them.

    This is how I’m going to feel it out. The anatomy of the stick figure is a bit wrong and the table is to high. I think if I lower the table I will get a better feeling of what is right. When drawing this I’m looking at fantasy/medieval tavern paintings from DeviantArt.

    Better, but not there yet. The sitting man, the chair and the table (with the floor) are all on separate layers. I can move, redraw and edit (transform) them separately. The man behind the table is meant for reference.

    Now the floor has it’s own layer and the table is slightly lowered again for better anatomy and hopefully even more relaxed posture.

    Building more of the scene. Having the props on different layers makes it easy to copy and move them around. I have boxed out the man a bit to get a feel of his shape and have made changes to his Stick Anatomy accordingly. Maybe the reference man should be a part of the scene after all? And maybe I’m missing a Serving Wench doing her rounds. 🙂

    A Serving Wench and a extra guest added. More details and changes. My idea is that this is the most silent corner or place in this Tavern/Inn, so no Bar or Musician in the drawing, or at least not at this 2D stage. The guest needs more room, I’m thinking about making him look fat. I’m kind of happy about the Serving Wench.

     

    What more of the background can or should I draw in the Stick stage? What kind of walls do I want? Don’t know. How much of the room will be shown in the final drawing? Probably not to much as I don’t what this 2D part to much in the background in the final drawing. There are some things to think about, so I think this will be the end of this post. Maybe I will plan the room a bit with a top down drawing and add them together?

    I will link together the next Post and this one so it will be more easy to follow. Time to sleep, it’s late where I am and I have a job to go to in the morning. 🙂

    Part two.

  • Creating a scene in DAZ Studio for a Fantasy drawing 01
  • Posted on September 13, 2012
  • I’m about to do a Fantasy drawing I have had in my head for a while that is based on a fast sketch I made a good while ago. To set this project up in a good way so everything gets into place I’m using Daz Studio 4.5 Pro to create the basic parts of the scene.

    Next I’m thinking about drawing a simple 2D background and setting it up on a 3D box to build a house in SketchUp and then add it into the scene in Daz Studio. When I have all the basic parts in the 3D scene I want to have, I will then render it again into a image and trace it with basic shapes (circles and so on) and then the real drawing begins. Tracing the details of the DAZ Studio bodies often leads to a anatomical mess and makes it harder to add to it in the drawing process. At least, that what I think. 🙂 With shapes I can draw the characters as I want them and use the shapes as guides so I know where everything is suppose to be.

    What is going on in the drawing?

    I think the girl is a master swordsman and the man is a brute that thinks he had a easy way with attacking her and doing whatever he wants. To bad for him. The story will probably evolve and change.

    Here is the drawing that got me the idea for this project:

    More updates hopefully soon!

    Part two of this project is here.

  • Drawing a base figure
  • Posted on July 20, 2012
  • I have often been quick to start drawing people, which has led to the construction of the body being poorly done, which in turn has led to countless redrawing to get the proportions and pose right.

    I’ve drawn a bit by hand lately, something I’ve had a hard time doing since I got used to drawing digitally with my Wacom tablet. I felt that when drawing by hand, it’s important to start with a good base figure to build on because the pencil and eraser limits the ability to redraw a lot compared to a Wacom tablet with good software.

    This mindset seems to have worked. However, I have not scanned any of the drawings I have made by hand yet.

    The figure on the left is constructed similarly as the ones I’v drawn by hand. I drew it with my Wacom Intuos 4L tablet in ArtRage.

    Is not really a unique way to build a base figure because I’ve seen similar in How To Draw kind of books and on the Internet, but I think the main thing is that you find something that suits your self, and make it your own. In the end, it’s about finding basic shapes that makes up the body, shapes that can be manipulated and changed to make a pose for the body.

    If you have a problem with posing the figures you draw, like I do, you can download Daz Studio software and create a female or male body in 3D and then pose it. When done you can render it to a image and use as a reference.

  • Movie Iron Man
  • Posted on November 10, 2011
  • This is unfinished Art, but I have not done anything to it for a good while so I’m just uploading it as it is. Armor details, what a work!

  • To the stars and beyond
  • Posted on May 11, 2010
  • I really miss Star Trek. Being able to to follow new episodes, knowing there is another season beyond the corner. Being able to follow a crew on their missions, fighting the good fight, exploring, meeting aliens or just looking for a way home. When three of my favourite shows met the axe, Stargate SG1, Stargate Atlantis and Battlestar Galactica, I started to really feel something was missing, I could no longer get the fix I craved and those three shows made it bearable not having Star Trek around.

    Now there is mostly Stargate Universe, while good, not really the same. There needs to be more  TV-Shows set in space anyway. So in honour of good Sci-Fi shows, I’ve made this sketch and I call it To The Stars And Beyond!

  • Jump of death
  • Posted on July 29, 2009
  • Drawing missing

    no images were found

    This is a sketch I did in less then 3 hours. I wanted some interaction and movement. This is drawn in ArtRage 2.5 with my Wacom tablet.

  • Another one
  • Posted on April 13, 2009
  • no images were found

    This is another drawing I have been working on. Time to sleep now, I might update this post later.

    So long for now.

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