• Manga Studio and SketchUp images
  • Posted on February 21, 2014
  • Here you can see some of the things I’m working on right now.

    The last one is from SketchUp. I’m buiding a scene in a Castle bedroom.

     

     

     

     

     

  • What's up with SketchUp now days?
  • Posted on June 29, 2013
  • I went to the home page of SketchUp and saw that there was a new release. It was interesting, but I did not feel any true excitement because how the site was built and the wording on it made me feel like they don’t give a damn about their non paying users anymore. 3D for everyone only works if one can do anything with what one creates.

    I thought I downloaded a basic version, but it says “EVAL” and later on “EXPIRED”. So much for wanting to test the new SketchUp Make 2013. Yes Make, not Pro version.

    I could pay for SketchUp if they made a version that was better the old free version at about 100 USD. 475 USD is way to much. There needs to be a GPL alternative for quick basic 3D work.

  • Agent Crossgreen has a background
  • Posted on November 19, 2012
  • Fan Art is fun to draw because it’s easy, one does not have to come up with designs for the characters and so on. But with Original Characters you can do so many more things with them and you mostly own the rights for what you create your self.

    This is Agent Crossgreen, she is a operative and a spy just like Black Widow and Spider Woman of Marvel Universe. But Agent Crossgreen has a bad temper and does not let anyone stand in her way for very long. She has short green hair, she is strong for a woman but not superhuman. She is good at fighting and she does everything to win the fight, especially if it’s ugly. She is also a part time Super Hero, or Super Defender?

    Created in ArtRage Studio as usual with a perspective grid made from SketchUp. Thanks to the grid I saw some flaws and was able to add more details to Crossgreen and I think the background makes her look even better! I think this one is near finished now. It still needs more details to Agent Crossgreen’s costume and other fixes. I’m not sure yet what colors the costume should have.

    This one here has a perspective grid and horizontal line on. I will experiment more with grids, maybe use them on drawings I’m already working on.

  • Testing out my new perspective grid
  • Posted on November 17, 2012
  • This is not a tutorial. This is me testing out my new perspective grid, drawing, thinking and writing about it on my site.

    I have had and still have a problem drawing in 3D view, or perspective. I know some of the basics and I can draw a horizontal line and put out points for 1 point and 2 point perspectives. Maybe if I really tried I could set up a 3 point one without Google for instructions. I also know some basic tricks to add in things into the perspective, but what does that help without a good build up?

    There are some problems building a perspective. Often when dealing with 2 point perspective the points might need to be far out of the actual drawing for it to not look messed up. And then there are need of a extra set of points for objects not being straight or not going in a straight line. The same if you want to use perspective points to get the shadows right. Even when you build up a 1 point perspective, where should the point be? And how do you set up different camera angles for your perspective?

    There are so many more questions that I’m not thinking about right now and it all has made me a bit put off from drawing in perspective for a long time now. But I think that needs to change so I can really evolve.

    The good thing about being a Digital Artist is that there are more tools at your disposal that can help you and sometimes you can create them yourself if you are in need.

    The Perspective grid

    What is a Perspective grid? I guess it’s a grid in a perspective. Just Google it and you can see how it can look and how Artists use it in their works.

    The way I make the grid and how it looks like might be a bit different from how others are doing it. It’s not all that original either. I was browsing for Perspective grids and found one made in SketchUp of all places. It was not really what I was looking for, but a bit closer then many other ones I browsed through. So i decided to try making my own grid in SketchUp.

    The way I’m doing it here is essentially to create a space in 3D, like a room and make a grid over it with the line tool, building squares (all sides are the same, like Checkerboard). Then I use the finished grid as reference points to where the lines should go when I draw. This is my first test from ArtRage with the grid as a tracing image.

    This is another capture from the same grid:

    And last, a capture of the grid from SketchUp:

  • Quick Navigation in SketchUp with Wacom tablet and mouse
  • Posted on September 23, 2012
  • This is a simple tutorial that I hope will help those who like me wondered if there was a simpler and faster way to navigate in SketshUp then using the Orbit and Pan tool buttons.

    The two main features of 3D modeling software is probably Orbit and Pan. With Orbit enabled, we can spin and turn around our 3D model or landscape by clicking and move around the mouse or Pen. Pan on the other hand allows us to move us sideways, up and down. Just click and drag in the opposite direction we want to go, similar to using a Smartphone. Pan is also used instead of having scrollbars on the side and bottom.

    SketchUp has Orbit and Pan evident among the tools which make them easy to find and use. But once we are inside a project it’s disturbing when we need to switch between Orbit, Pan and the tool we otherwise use, which can lead to mistakes and wasted time.

    Orbit (left) and Pan (right), marked in red.

    The solution

    The solution to the problem is hotkeys or key combinations, which gives us a shortcut to functions or tools we want to use. In the case of Orbit the solution is very simple, it is enough to press the middle mouse button to start spinning around in the 3D view. Once the middle button is released latest tool will be reactivated again so no shifting between tools are needed. Pan is one step more complicated, it requires us to press the Shift key on your keyboard while pressing the middle mouse button. Most computer mice now days have no middle buttons, but mice with a scroll wheel you can usually press the wheel for the same function. It is not as pleasant as pressing a regular mouse button, but it is something we who have Wacom pen tablets gets around.

    How to map Orbit and Pan to the Wacom pen

    To map the functions to the Wacom pen we open Wacom Tablet Properties (located in the Start Menu and Control Panel) and select Grip Pen Tool.

    The settings are either the tablet or pen. Here we choose Grip Pen for pen settings.

    The next step is to choose the program we are going add specific functions to and we do this by pressing the + under Application and then select SketchUp in the list.

    If SketchUp is open is should appear on the list. If it does not you have to browse to the location of the Application.

    Once the program is selected, we will map the functions of the two buttons we find on the side of the pen. On top button, I chose the Pan tool. To do the same press the scroll list, select Modifier and click on the Shift under Keys and the Middle under Clicks. On the bottom button, I chose to have the Orbit and I did by selecting Middle Click in Clicks top of the scroll list. When we are done and can shut down the Wacom Tablet Properties. On the image bellow  you can see how it is suppose to look when done.

    This is how it will look when done.

    Now I have hopefully saved you some headaches and irritation. Personally, I will enjoy a little more flow in the 3D model making now that I can finally use SketchUp in a similar way as I do Blender. 🙂 Is there any doubt then just write a comment and I’ll see if I can help.

  • Creating a scene in DAZ Studio for a Fantasy drawing 02
  • Posted on September 16, 2012
  • Part one of this project is here.

    This is the second part in the creation of my Fantasy Scene in DAZ Studio. When a fight is going on there is often going to be people around watching. Especially when the under dog, or the supposed underdog, the girl in this case is winning the fight. I have added a simple house front that is a stand in for a Ale House. I built it in SketchUp.

    When one is adding people to a scene, even if they are just background people, you have to think about what kind of people would be where the scene takes place. In this case I think loners, poor people, thieves, cut throats, outcast, warriors and the people who works there would fit in. Maybe one of them is just itching to be a part of the fight?

    This project is evolving and changing somewhat as I go. I still have some problems drawing more then two characters in a image, but now when I’m building the scene in 3D before I draw it, why not take all the advantage it gives?

    I’m going to take it real slow with this project so I don’t have to go back and fix a lot of mistakes. I might produce a few draw overs of the scene so I can see where I’m going.

    Part one of this project is here.