• On perspective drawing – Fall 2014
  • Posted on September 21, 2014
  • I have had some great ideas on drawing in 2D and converting it into a perspective drawings or 3D-models, but just drawing and hoping for the best does not make it work. Also, my old perspective drawings and the way I have been drawing them have not worked so good, making key parts of a scene far away in the wrong place and messing up with the scale of things. I can keep making corrections to characters and scenery forever, but it’s kind of boring when it barely gives anything back and it has made me draw less again.

    But I have been doing some tests and a lot of rethinking on how to draw background and interiors. My answers so far is do more with less, reuse stuff and the use of a well planned Grid with a good scale of things!

    Something like this is probably how I’m going to work from now on in Manga Studio. I might release a tutorial in the future on my process or a part of it. I will hopefully evolve the way I work and speed it up.

    If you want to make a good perspective drawing without winging it, the best way to do it these days are probably to use software like Manga Studio 5 or openCanvas 6 with their perspective tools, transform tools and grid functions. And I really like to use layer color on layers in Manga Studio because it’s so much easier now to notice when I start drawing in the wrong layer. Very good as I build everything I draw with many layers.